Infernity(take 3)

Monsters-14

3 Infernity Archfiend (Wow, very original)
3 Infernity Necromancer
3 Infernity Beetle
2 Dark Grepher
1 Stygian Street Patrol
1 Infernity Avenger
1 Infernity Mirage (Don't give me that look)

Spells-12

2 Mystical Space Typhoon
1 Infernity Launcher (Obviously)
1 Book of Moon
1 Dark Hole
1 Foolish Burial
1 Heavy Storm
1 Mind Control (WINS GAMES!)
1 Monster Reborn
1 One for One
1 Reinforcement of the Army
1 Zero-Max

Traps-14

2 Infernity Barrier
2 Solemn Warning
2 Bottomless Traphole
2 Infernity Break
1 Call of the Haunted
1 Mirror Force
1 Torrential Tribute
1 Solemn Judgment
1 Starlight Road
1 Trap Dustshoot

Extra-15

1 Ally of Justice Catastor
1 Armory Arm
1 Brionac, Dragon of the Ice Barrier
1 Gaia Knight, the Force of Earth
1 Hundred-Eyes Dragon
1 Infernity Doom(Death) Dragon
1 Scrap Dragon
1 Stardust Dragon
1 Stygian Sergeants
1 Trishula, Dragon of the Ice Barrier
1 Mist Wurm
1 Gachi Gachi Gantetsu
1 Leviair the Sea Dragon
1 Number 17: Leviathan Dragon
1 Steelswarm Roach


Thoughts

After the initial hit, I grew to appreciate the deck for what it can still do. It is really fun to pull off all the combos and control your opponent. When I built the deck I built it with the intention of slowly gaining advantage by setting up for Archfiend searches until you completely lockdown your opponent. I get a lot of weird looks because I only run no Infernity Inferno and 1 Mirage but my emphasis goes into establishing control as soon as possible without relying heavily on discard outlets. I dislike relying on Hundred Eyes loops to win games. It's too predictable and really narrows down your side decking options for games 2 and 3. There are a few cards I would change here and there but until March and the release of the next set this will do. You could throw in a Tour Guide or two to really speed things up and abuse Leviair for days. What I'm really looking forward too is Orge Dragoon. Keep it clean people.