Saturday, December 31, 2011

Best cards of the year

With it being the last day of the year I thought it would be a good idea to talk about the best monsters of the year and some all inspiring insight.

1. Legendary Six Samurai - Shi-En
    There's a reason it got limited!

2. T.G. Hyper Librarian
    Same story, this card single handedly got Formula Synchron limited and Fishborg Blaster banned

3. Tour Guide of the Under World
    One turn to exceed into a Rank 3 XYZ, really it's like that?

4. Reborn Tengu
    Plants will never lose steam because of this card's versatility.

Friday, December 30, 2011

Getting started

Since we're about to head into the next year, I want to take a moment to give some insight to the new comers.  The most important thing to do coming into the game is be aware of the basic mechanics and interactions, which basically means know the difference between monsters, spells, and traps. Establishing this at the get go helps you avoid mistakes that could cost you against some of the veteran players.  Each of these card types fulfill different functions for the game.  You as a duelist start with 5 spell/traps zone where you would place your spells and traps, and 5 monster slot zone where your monsters go.  Monsters for the most part are your fighters with the purpose of attacking and defending against your opponent, spells are used as support to help your monsters and yourself advance ahead to defeat your opponent, and traps are there to destroy your opponents monsters and spell/traps sometimes however they can be used as support.  Like all resources spells and traps should be used sparingly.  The winner of most duels is the one that is able to maintain card advantage and keep a field presence.  That is it for this segment on getting started.  Sometime in the future I'll go in depth for each card type so until next time this is The Team Misplay signing off.

Thursday, December 29, 2011

Looking back on this year

So we're nearing the end of the year and a lot has happened.  We've had a variety of decks top Y.C.S.s, XYZ monsters were introduced, Black Luster Soldier Envoy of the Beginning was unbanned, Billy Break not only won his first Y.C.S. but he also won the next! PreMarch Six Samuari were on the prowl with the release of new support in STOR and proved their domiance in Y.C.S. Dallas with Shi-En and Gateway of the Six being unlimited. Agents won worlds with the release of Master Hyperion and Agent Angel - Venus! Now after the September banlist it seems like Tour Guide Plants, for the most part, have been in complete control. The next year is up in the air and it seems that maybe Inzectors or Wind-Ups could be the next ones take control, but it's still anybodies game. Things are looking great for Yu-Gi-Oh and I can't wait for what's next.

Sunday, December 11, 2011

Say it isn't so!?

In Yu-Gi-Oh there is a universal problem with players that just do not know and/or understand rulings.  In their defense I will say that some rulings can be very obscure and have to be dealt with in a different manner but for everything else there is just no excuse.  I always encourage players to ask for a judge for any questions that arise from dueling whether or not something seems clear or not, there is no reason to leave it up to chance.  The proper way to deal with said situation is to simply be reasonable with your opponent and explain the details of the card, how it affects the game state, and why you believe it functions the way it does.  You will be surprised how things will turn out when you treat each other equally and respectfully in a duel.

This is a Yu-Gi-Oh! public service announcement brought to you by Rescue Rabbit.
  

Keep it clean!