Friday, December 30, 2011

Getting started

Since we're about to head into the next year, I want to take a moment to give some insight to the new comers.  The most important thing to do coming into the game is be aware of the basic mechanics and interactions, which basically means know the difference between monsters, spells, and traps. Establishing this at the get go helps you avoid mistakes that could cost you against some of the veteran players.  Each of these card types fulfill different functions for the game.  You as a duelist start with 5 spell/traps zone where you would place your spells and traps, and 5 monster slot zone where your monsters go.  Monsters for the most part are your fighters with the purpose of attacking and defending against your opponent, spells are used as support to help your monsters and yourself advance ahead to defeat your opponent, and traps are there to destroy your opponents monsters and spell/traps sometimes however they can be used as support.  Like all resources spells and traps should be used sparingly.  The winner of most duels is the one that is able to maintain card advantage and keep a field presence.  That is it for this segment on getting started.  Sometime in the future I'll go in depth for each card type so until next time this is The Team Misplay signing off.

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