Showing posts with label Archetype. Show all posts
Showing posts with label Archetype. Show all posts

Monday, February 13, 2012

Wind-Ups, Wind-Ups

The Engine and Card summaries:
Rat

Hunter
Shark
Zenmaity
Hunter can tribute a Wind-Up but itself once per turn to discard a card the opponent's hand.

Rat can special 1 Wind-Up monster in the grave once per turn.

Shark can special summon itself when a Wind-Up is normal or special summoned. Can increase or decrease a monster's level by 1 until the end phase.

Zenmaity can detach a material to special a Wind-Up from your deck or hand. It can remove a material to keep itself from being destroyed.

Concept:

Discard your opponents hand as fast as possible and attack! Exceed accordingly and keep advantage!

Counter:

Maxx "C" and Effect Veiler can and will stop them in there tracks. Having stronger monsters will turn the tide if they don't have an answer to it.

Thoughts:

The loop and field presence of the deck is undeniable. If taken lightly, the deck will destroy you! I think Inzektors are still a better archetype.



Honorable mentions:
Wind-Up Rabbit
Wind-Up Zenmaines
Wind-Up Factory

Disclaimer: All images will be updated as they come, credit for images goes to Wikia

Monday, January 23, 2012

Dino Rabbit

The Engine
Step 1: Get Rabbit
   
Step 2: Search 2 Dinosaur Vanillas with different names and exceed into
or

If you have a banished Rabbit or a desirable level 4 or lower monster follow the next steps

Step 1: Get Tour Guide     ---->     Step 2:  Search your level 3 fiend target and exceed into   
              

Card summaries:
Rabbit specials two level 4 or lower Normal monsters from your deck to the field, Rabbit cannot be special summoned from the deck.

Laggia negates anything that activates or summoned.

Dolkka negates monster effects that activate.

Tour guide specials any level 3 fiend from your deck to the field, the monster summoned cannot be used as synchro material.

Leviair detaches a material to special a level 4 or lower monster from the banished zone to the field.


Concept:
Make Laggia and/or Dolkka with Rabbit and recycle Rabbit with Leviair and make another Laggia and/or Dolkka and win with the crazy advantage you built up.

Counter:
You need to disrupt the generic combo of exceeding into Laggia and Dolkka. Black Horn of Heaven, Thunder King Rai-Oh, Bottomless Trap Hole, Fiendish Chain, and other effect and summon stoppers will do work against the match up. Main decking a Maxx "C" will scare off your opponent from special summoning so much. Hoping that they draw normal monsters all day helps too. :D

Thoughts:
The deck is simple. Runs a lot like Six Samurai when they had Shi En at 3. If they manage to recycle Rabbit you will most probably lose.

Disclaimer: All images should be be credited to Wikia

Monday, January 9, 2012

Dissecting Inzektors

The Engine:
Centipede
Dragonfly
Hornet
Card summaries:
Dragonfly specials any Inzektor except itself when an equip leaves the field

Centipede searches any Inzektor except itself when an equip leaves the field

Hornet destroys any card on the field when it sent as an equip to the grave

Concept:
Issues: 
The deck can not go off if it does not have Hornet in hand or grave.  To compensate many builds run Armageddon Knight and Foolish Burial to maximize Inzektor plays.

Counter:  
If you have any way of stopping the effect that equips in the initial games, do so.  The wording on the cards makes it so that timing is not missed if the effects are allowed to resolve.  In games two and three graveyard removal, negating summons, and effect of Inzektors while maintaining a high level of aggressive play will go a long way in defeating the deck; Inzektors function best when the opponent plays passively.

Thoughts:
Inzektors when released are going to compete with all the tier 1 decks, slowly but surely. The question remains though, will they survive the banlist? And are you ready? 

Honorary Mentions:



Disclaimer: All images will be updated as they come, credit for images goes to Wikia

Ninjas...

The Engine:
Ninjitsu Art
Upstart Golden Ninja

Hanzo 


Card Summaries:

Hanzo is a floater with two different effects when normal, flip, and special summoned. The most common card the this card will search is Ninjitsu Art of Super-Transformation which when properly utilized is game breaking.

Upstart lets you special summon any ninja level 4 or lower from your deck by discarding a trap.

Ninjitsu Art of Super-Transformation is Ninjitsu Art of Transformation on steroids that sends your opponents monster to the grave and a face-up ninja you have monster to special any 1 Dragon, Dinosaur, or Sea Serpent type monster that is less than or equal to the combined levels.

Concept:
Step 1. Normal Summon Hanzo search and set Ninjitsu Art-->Step 2. Activate Ninjitsu Art and target 1 face-up Ninja and 1 face-up monster your opponent controls and send to grave to to make target monster-->Step 3. Exceed whenever possible.
Else.--> Use Upstart exceed into a rank 4.

Ninjitsu Art opens up options that didn't exist, speed, search-ability, and play-ability. It's limitations are your imagination. As of now, the most popular builds in the O.C.G. revolve around exceeding into but not limited to Evolzar Laggia and Evolzar Dolkka for obvious reasons. Rescue Rabbit is in the build to consistency while Jurrac Guaiba and other Normal Dinosaurs are targets for Ninjitsu Art.

Counter:
Your best bet is stopping Hanzo searches and siding into monster and backrow hate.

Thoughts:
This archetype is just a fun deck. It's lack of consistency is this deck's undoing, but give them too much space and they will make you pay with Ninjitsu Art.

Honorable mentions:

Aqua Armor Ninja
Masked Ninja Ebisu
Earth Armor Ninja
White Dragon Ninja
Armor Ninjitsu Art of Freezing
Ninjitsu Art of Duplication


Disclaimer:All images will be updated as they come, credit for images goes to Wikia

Thursday, October 27, 2011

Deck Combos: Infernities 1.5


With Infernity Launcher at 1 the deck lost steam when it was initially but the release of new generic support and some upcoming cards has allowed the deck to pick up where it left off.  The main focus of the deck is to special summon Infernity Archfiend by its effect, with Infernity Necromancer, Infernity Mirage, and/or anything that can special summon it while you have no cards in your hand to spam synchros and load your spell/trap zone with Infernity Launcher, Infernity Barrier(s) or Infernity Break(s), whichever card(s) that befit the game state.

Hundred Eyes Dragon
With the appropriate setup, Hundred Eyes Dragon can completely shut out your opponent’s moves.  Hundred Eye’s effect lets you reuse the effects of Infernity Mirage or Infernity Necromancer, if need be.  And repeat the spamming.

Mist Wurm and Trishula, Dragon of the Ice Barrier
These two cards are greath whether you're up or down.  They help deal with opponents board and seal off any attempt of a comeback.  A well timed Trishula and Mist Wurm is a guaranteed win.

Infernity Launcher
Infernity's version of Monster Reborn.  Special summon 2 Infernity monsters from the graveyard while you have no cards in your hand and just in case you have a an Infernity monster in your hand you can’t seem to get rid of Launcher says its okay ditch it.  Problem solved.

Leviair the Sea Dragon
Leviair, Leviair, Leviair, what can I say that its effect hasn't already told you.  This card bring a whole new meaning to hey, I'm going to win this turn unless you stop me.  This card lets you reuse any of these removed from play any level 4 or lower monsters you or your opponent have.  Being able to reuse Mirage is exteremely important not only would you continue to gain advantange for nothing!  Your opponent will probably concede if he can't stop your Leviair push.

Tour Guide
I personally don't run this card but Tour Guide isn't a card to sneeze at.  It helps thin out the deck and allows you to push for aggressively with Exceed monsters.  Leviair is a one turn combo with Tour Guide so keep that in mind when you play with the deck.

All in all, Infernities are a solid deck.  So try it out, you might like what you see!

E from The Team Misplay signing off